Ellamin Joysword

Quick-witted but absent-minded half-elf beguiler; a somewhat impetuous & charismatic trickster.

Description:
Alignment Chaotic Neutral Diety Olidammara Age 28
Gender M Height 5’5” Weight 130
Eyes green Hair brown w/red tinge Skin fair
Abilities
Ability Score Modifier
Str 15 2
Dex 16 3
Con 13 1
Int 18 4
Wis 9 -1
Cha 16 3
HP 11 Speed 30
Initiative
Total Dex Mod Misc
3 3 0
Armor Class
Total Base Armor Shield Dex Mod Size Natural Deflection Misc
16 10 3 0 3 0 0 0 0
Touch 13 Flat-Footed 13
Saving Throws
Save Total Base Abil Mod Magic Mod Misc
Fortitude (Con) 1 0 3 0 0
Reflex (Dex) 3 0 3 0 0
Will (Wis) 1 2 -1 0 0
Base Attack Bonus 2
Grapple
Total Base Att Bonus Str Mod Size Mod Misc
? ? ? 0 0
Attacks
Attack Att Bonus Damage Critical
Rapier +2 1d6 18-20×2
Range Type
5ft Piercing
Notes
Attack Att Bonus Damage Critical
Composite Longbow +3 1d8+2 x3
Range Type
100ft Piercing
Notes
Attack Att Bonus Damage Critical
Dagger +2 1d4 19-20×2
Range Type
10ft Piercing/Slashing
Notes

Skills

Max class/cross 5/1
Class Skill Ability Modifier Abil Mod Ranks Misc
o Appraise1 INT 6 4 2 0
o Balance1 DEX 3 3 0 0
o Bluff1 CHA 7 3 4 0
o Climb1 STR2 2 2 0 0
o Concentration1 CON 5 1 4 0
o Decipher Script INT 1 1 0 0
o Diplomacy1 CHA 8 3 3 2
o Disable Device INT 8 4 4 0
o Disguise1 CHA 4 3 1 0
o Escape Artist1 DEX2 4 3 1 0
o Forgery1 INT 5 4 1 0
o Gather Information1 CHA 8 3 3 2
o Handle Animal CHA 1 1 0 0
o Heal1 WIS 7 2 5 0
o Hide1 DEX2 5 3 2 0
o Intimidate1 CHA 1 1 0 0
o Jump1 STR2 3 3 0 0
o Knowledge (arcana) INT 8 4 4 0
o Knowledge (geography) INT 3 1 2 0
o Listen1 WIS 4 -1 5 0
o Move Silenty1 DEX2 7 3 3 1
o Open Lock DEX 7 3 4 0
o Perform (String Instrument) CHA 3 3 0 0
o Ride1 DEX 3 3 0 0
o Search1 INT 6 4 1 1
o Sense Motive1 WIS -1 -1 0 0
o Sleight of Hand DEX2 5 3 2 0
o Spell Craft INT 8 4 4 0
o Spot1 WIS 0 -1 0 1
o Survival1 WIS 7 2 5 0
o Swim1 STR3 3 3 0 0
o Tumble DEX2 3 3 0 0
o Use Magic Device CHA 5 3 2 0
o Use Rope1 DEX 3 3 0 0
1Skill can be used untrained
  • Search >=5 ranks gives +2 on survival checks while tracking

Feats

description
Favored Enemies (orc) +2 to Bluff, Listen, Spot, Sense Motive, and Survival checks against creatures of this type. Also +2 bonus on weapon damage
Track To find or follow tracks for 1 mile requires a Survival check. move at half speed, normal speed at -5 check, run at -20 check. DC on surface and conditions. See PHB table.
Combat Style Two Weapon Fighting. Reduces penalty from fighting with two weapons from -6/-10 to -4/-4. If the off-hand weapon is light, then reduce penalties by 2 each (-4/-8 or -2/-2 with this feat)
Wild empathy Can improve disposition of animals. Functions like Diplomacy check. Roll 1d20, add Lvl and CH. Domestics starts as indifferent, wilds are usually unfriendly. Must be able to see each other and study each other. Takes about a minute, but time varies. Can also influence a magical beast of I 1 or 2, but at a -4 penalty.
Toughness Adds +3 to HP
Weapon Focus (short sword) Adds +1 to attack rolls with weapon type
Items
Item Weight
Weapons and Armor 31
Crossbow bolts (10)x2 2
Block and Tackle 5
Fishhook -
Flasks x2 3
Flint and Steel -
Rations x7 7
Waterskin x2 8
Potion of cure light wounds x2 -
Money Belt -
-
Cash – 24pp 12gp ish. Need to confirm -
Total 55
Bio:

Ellamin Joysword

mdc1 Shevek